Randomizing Props – Procedural Bookshelves!
Last time we discussed how our Prop generation system has 3 basic elements / behaviours: Spawn a set of children Spawn a Random entry...
Last time we discussed how our Prop generation system has 3 basic elements / behaviours: Spawn a set of children Spawn a Random entry...
Let’s dive into the detail of our procedural system. As I mentioned last time, the procedural nature of the environments for the game can...
Now that I have the basic game structure in place, the next fun challenge that I have is to figure out how to generate...
When we last left off, we had finished up the retopo of our outfit in Maya. There are a few key steps to go...
A Retopology Pipeline – Marvelous Designer & Maya I’m far from an expert at retopo (in fact I just figured out this workflow in...
For the game that I’m working on, I’m using characters from Reallusions Character Creator (https://www.reallusion.com/character-creator/). Character Creator is great for pseudo (read: terrible) artists...
This weekend I just reset my laptop (was having some strange issues with ssh), so figure this is a great time to write a...
I’ve been a huge proponent of the new Package-based workflows that Unity added a few years ago. I’m pretty convinced that the package manager...
So, I’ve been working on this game for…well…let’s just say a while now, but this year during the Christmas break I did a reset...