Last time we discussed how our Prop generation system has 3 basic elements / behaviours: Spawn a set of children Spawn…
Tag:
unity
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This entry is part 2 of 3 in the series Procedural Cities
Let’s dive into the detail of our procedural system. As I mentioned last time, the procedural nature of the environments for…
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This entry is part 1 of 3 in the series Procedural Cities
Now that I have the basic game structure in place, the next fun challenge that I have is to figure out…
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This entry is part 3 of 3 in the series Character Pipeline
When we last left off, we had finished up the retopo of our outfit in Maya. There are a few key…
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Character PipelineDystopia Wars
Character Pipeline #1 – Introduction, basic workflow with Character Creator & Marvelous Designer
This entry is part 1 of 3 in the series Character PipelineFor the game that I’m working on, I’m using characters from Reallusions Character Creator (https://www.reallusion.com/character-creator/). Character Creator is great for pseudo…
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This entry is part 2 of 3 in the series Devblog
I’ve been a huge proponent of the new Package-based workflows that Unity added a few years ago. I’m pretty convinced that…