Last time we discussed how our Prop generation system has 3 basic elements / behaviours: Spawn a set of children Spawn…
Tag:
procgen
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This entry is part 2 of 3 in the series Procedural Cities
Let’s dive into the detail of our procedural system. As I mentioned last time, the procedural nature of the environments for…
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This entry is part 1 of 3 in the series Procedural Cities
Now that I have the basic game structure in place, the next fun challenge that I have is to figure out…