DevblogProcedural Cities New Series – Procedural Cities! by Mike Wuetherick October 10, 2020 October 10, 2020 This entry is part 1 of 3 in the series Procedural CitiesNow that I have the basic game structure in place, the next fun challenge that I have is to figure out… Read more 0 FacebookTwitterPinterestEmail
Procedural Cities Prop Generator by Mike Wuetherick October 10, 2020 October 10, 2020 This entry is part 2 of 3 in the series Procedural CitiesLet’s dive into the detail of our procedural system. As I mentioned last time, the procedural nature of the environments for… Read more 0 FacebookTwitterPinterestEmail
Procedural Cities Randomizing Props – Procedural Bookshelves! by Mike Wuetherick October 11, 2020 October 11, 2020 This entry is part 3 of 3 in the series Procedural CitiesLast time we discussed how our Prop generation system has 3 basic elements / behaviours: Spawn a set of children Spawn… Read more 0 FacebookTwitterPinterestEmail